![]() So the DPS is 100/91.43 = 109.375%, that is 9.4% bonus DPS you get from Ruthless Let's say normally your TTK is 100s - and now we add Ruthless: TTK is always inversely proportional to your DPS so if you figure out the new TTK, it's easy to get DPS bonus from there. So the best way to calculate this bonus is by thinking in terms of Time To Kill (TTK). However, due to this very damage bonus you will spend less than 30% of the time fighting the last 30% of mob's HP. ![]() Your Furious Charges to keep up Band of Might can refill your Fury if it starts to drop (you can use the Rune that gives 3 charges if you want), but with enough RCR, the Windshear Rune, Berserker, and adequate density, you shouldn't run out of Fury.Most people treat Ruthless as a 40% damage bonus that's active 30% of the time. ![]() Wrath of Berserker should be up all the time if you're using appropriate CDR, which will also help Fury generation. Threatening Shout can also add some Fury and damage mitigation. To start, Furious Charge in, both to generate some initial Fury, and to proc Band of Might. Don't WW until you're actively engaged with enemies. (3) Your rotation matters a lot with this build. Since you're already (hopefully) running the sanctified item with the WW power, you don't need Hurricane to pull enemies, and you don't rely on WW for damage, so take the rune that gives increased Fury generation. But once you start pushing higher, these weapons will not be as effective as other options (In-Geom, Echoing Fury, Ambo's, etc). These should probably be your default for T16 and potentially even for GR speedruns depending on your other equipment and paragon, etc. (1) You can use the BK weapons, which will solve all Fury problems and make you move faster. ![]() OK, a couple of things/options here because I feel like the guide is not very helpful on this. ![]()
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